A good Vanguard is just as hard to kill as anyone else, and their ability to wield devastating one-shot weapons like the Maul means there's very little room for error when facing a Vanguard. The Vanguard is a very strong class because sheer skill can offset its primary disadvantage (the low health pool). The Vanguard's signature move is the Leaping Strike, which is a charge attack that deals massive damage to whoever it hits but it's a tricky move to land correctly, and it often leaves you rather vulnerable, so it's most useful in 1v1 situations where you're unlikely to be overwhelmed too quickly. This is balanced by the Vanguard's low health pool, which makes them a prime target for enemy Archers and, well, basically everyone else. The Vanguard boasts the highest movement speed and stamina of any class, and can also wield the very strongest two-handed weapons. Not as strong at range as the other subclasses, but makes up for it with greater versatility and defence. Their quiver ability allows them to restock all javelins/axes. Skirmisher: a hybrid archery/melee subclasses which makes uses of javelins or throwing axes, either of which can be used both at range and in melee alongside a light shield.The Crossbow deals strong blunt damage (great against Knights and Footmen) but is slow to reload, and you must stand still while reloading, leaving you vulnerable. Crossbowman (my favourite): an archer who uses a Crossbow and can place down immobile Pavise shields for cover, and Banners that heal nearby allies over time.The Longbow is a relatively fast-firing archery weapon, but it drains stamina and loses accuracy the longer you aim with it. Longbowman: an archer who uses a Longbow and can place down spike traps and braziers for igniting arrows.They're a high skill ceiling class a bad archer is really quite a hindrance, but a great archer can seem nigh-impossible to defeat. Archers have the lowest Health and Stamina of all classes, and movement speed on par with a Footman.Īrchers are absolutely necessary on a team, because they can easily swing the tide of battle by safely interrupting individual 1v1 fights and helping your team gain momentum. The Archer's strength obviously lies with their ability to inflict damage from afar without exposing themselves.īut Archers need to be both swift and accurate to stay alive and effective, and they also need to learn how to fight better-armed players with their secondary melee weapons if an enemy gets too close, or you'll simply end up feeding the other team. The Archer is the only dedicated ranged class in Chivalry 2, and there can only be a certain number of Archers on each team, to prevent arrow spam. All that changes with the subclass is your starting gear and abilities. Your stats will remain the same whichever subclass you pick. Here are the stats of the different classes in Chivalry 2: Note: to learn how to fight like a pro and win 1v1 and 1vX fights, be sure to check out our Chivalry 2 combat tips page! You'll also find our breakdowns of each subclass in the below sections. We'll go over the Knight and the other classes in greater detail below. The Knight's high health pool allows you to take more hits, which is important in both 1v1 and 1vX scenarios and you've also got access to an array of powerful weapons with every subclass, allowing you to dish out much more damage than you'll take. In my opinion the best class in Chivalry 2 is the Knight. But in Chivalry 2, there are also 3 subclasses per class, which adds far more variety to the battlefield by introducing new abilities, items, and weapons. Watch on YouTube Best class in Chivalry 2Ĭhivalry 2 features a class system that bears many similarities to its predecessor, Chivalry 1.
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